graphics - Why do we need texture filtering (bi-linear, trilinear, anisotropy) - Stack Overflow

Por um escritor misterioso

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Maybe my understand about how texture mapping is implemented is wrong. I recently built a 3D engine purely in Java (I know I have a lot of time on my hand) and I finished the texture mapping part.
graphics - Why do we need texture filtering (bi-linear, trilinear,  anisotropy) - Stack Overflow
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graphics - Why do we need texture filtering (bi-linear, trilinear,  anisotropy) - Stack Overflow
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graphics - Why do we need texture filtering (bi-linear, trilinear,  anisotropy) - Stack Overflow
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graphics - Why do we need texture filtering (bi-linear, trilinear,  anisotropy) - Stack Overflow
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graphics - Why do we need texture filtering (bi-linear, trilinear,  anisotropy) - Stack Overflow
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graphics - Why do we need texture filtering (bi-linear, trilinear,  anisotropy) - Stack Overflow
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graphics - Why do we need texture filtering (bi-linear, trilinear,  anisotropy) - Stack Overflow
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graphics - Why do we need texture filtering (bi-linear, trilinear,  anisotropy) - Stack Overflow
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graphics - Why do we need texture filtering (bi-linear, trilinear,  anisotropy) - Stack Overflow
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