Contents of “Development and Deployment of Multiplayer Online Games: from social games to MMOFPS, with stock exchanges in between” - IT Hare on Soft.ware
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Table of Contents of the upcoming book on various aspects of game development and deployment, from business requirements to bot fighting
Contents of “Development and Deployment of Multiplayer Online
Contents of “Development and Deployment of Multiplayer Online
Book Beta Testing: Development and Deployment of Multiplayer
Journaled Flash Storage – Emulating EEPROM over Flash, ACID
C++ for Games: Performance. Allocations and Data Locality - IT
Development and Deployment of Multiplayer by Hare, 'No Bugs
The Most Comprehensive Book on Multiplayer Game Development by 'No
Book Beta Testing: Development and Deployment of Multiplayer
C++ for Games: Performance. Allocations and Data Locality - Page 2
MOG GDD (a.k.a. Business Requirements) - IT Hare on Soft.ware
Avoiding ugly afterthoughts. Part b. Coding for Security, Coding
Development & Deployment of Multiplayer Online Games - now on
TCP and Websockets for Games - Page 2 of 2 - IT Hare on Soft.ware
If they wrote it in a book, it MUST BE GOOD CODE! Or How many
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