DNEG builds beautiful broken world of The Last of Us with MattePaint
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Descrição
The highly anticipated HBO adaptation of The Last of Us video game transport viewers into a beautiful post-apocalyptic world. DNEG faced the daunting task of creating massive environments spanning multiple locations. Discover the secrets behind their incredible work!
DNEG made a procedural tool that let artists create bomb-shaped
Juan Carlos Barquet on LinkedIn: The Last of Us
DNEG builds beautiful broken world of The Last of Us with MattePaint
Conrad W Allan on LinkedIn: DNEG builds beautiful broken world of
Post Magazine - The Last of Us: A look at Digital Domain
Nick Marshall on LinkedIn: DNEG builds beautiful broken world of
The MattePaint Blog
Watch a whole heap of 'The Last of Us' VFX breakdowns in one place
The Last of Us: Stephen James (VFX Supervisor), Nick Marshall (DFX
The Last of Us - DNEG
The Last of Us: Stephen James (VFX Supervisor), Nick Marshall (DFX
Juan Carlos Barquet on LinkedIn: Uncharted, VFX Breakdown
DNEG builds beautiful broken world of The Last of Us with MattePaint
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