Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
Por um escritor misterioso
Descrição
In recent years there has been growing interest in limitless realism in computer graphics applications. Among those, my foremost concentration falls into the complex physical simulations and modeling with diverse applications for the gaming industry. Different simulations have been virtually successful by replicating the details of physical process. As a result, some were strong enough to lure the user into believable virtual worlds that could destroy any sense of attendance. In this research, I focus on fire simulations and its deformation process towards various virtual objects. In most game engines model loading takes place at the beginning of the game or when the game is transitioning between levels. Game models are stored in large data structures. Since changing or adjusting a large data structure while the game is proceeding may adversely affect the performance of the game. Therefore, developers may choose to avoid procedural simulations to save resources and avoid interruptions on performance. I introduce a process to implement a real-time model deformation while maintaining performance. It is a challenging task to achieve high quality simulation while utilizing minimum resources to represent multiple events in timely manner. Especially in video games, this overwhelming criterion would be robust enough to sustain the engaging player's willing suspension of disbelief. I have implemented and tested my method on a relatively modest GPU using CUDA. My experiments conclude this method gives a believable visual effect while using small fraction of CPU and GPU resources.
Using Diffusion of Innovations to Explore Digital Gaming in
AES E-Library » Complete Journal: Volume 16 Issue 3
Physics-Based Combustion Simulation
Geometry, arithmetic and musical creation
RealTimeRendering/books.html at master · erich666
Video-Game Engines Rendering Visual Effects on Movie Sets in Real Time
AES E-Library » Complete Journal: Volume 34 Issue 10
Maya 2020.4 Update Brings Big Changes to Bitfrost
Dallas Invents: 112 Patents Granted for Week of July 5 » Dallas
Student plays video game in the UNT Media Library] - UNT Digital
Ig2 task 1 work sheet (glossary) steph hawkins
de
por adulto (o preço varia de acordo com o tamanho do grupo)