Life Isn't Fair - DungeonQuest Review - There Will Be Games

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A lot of games today are difficult. I remember the first time I played Agricola. The constant pressure to accumulate food was like a cracking whip, driving the game forward come hell or high water. Used properly, innate difficulty in a design makes for a lot of good stuff. It can add tension and really juice up decisions in-game. But when it’s overused it can be a drag. Euro designs are often guilty of this. I have a friend who loves the games of Stefen Feld, but most of his stuff leaves me cold
Life Isn't Fair - DungeonQuest Review - There Will Be Games
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Life Isn't Fair - DungeonQuest Review - There Will Be Games
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Life Isn't Fair - DungeonQuest Review - There Will Be Games
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Life Isn't Fair - DungeonQuest Review - There Will Be Games
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Life Isn't Fair - DungeonQuest Review - There Will Be Games
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Life Isn't Fair - DungeonQuest Review - There Will Be Games
The best diplomat that I know is a fully-loaded phaser bank.” – a review of Star Trek: Fleet Captains
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