Gamifying the classroom is a bad idea
Por um escritor misterioso
Descrição
Video games enable some of the worst elements of America’s failing education system
The 9 Key Elements of Classroom Gamification Gamification education, Gamification, Educational infographic
Gamification and active learning in higher education: is it possible to match digital society, academia and students' interests?, International Journal of Educational Technology in Higher Education
The ESOL Odyssey: When History Should NOT Be Gamified or Simulated in the Classroom
Gamification is Overrated Unless We're Talking Serious Games
When is Gamification in Education Not a Good Idea? - Emerging Education Technologies
5 Powerful Ways to Increase Student Engagement in Math with Gamification for Education - The Naturally Creative Classroom
The Remarkable Benefits of Using Gamification in eLearning
The impact of gamification on students' learning, engagement and behavior based on their personality traits, Smart Learning Environments
Design and Development of a Scaffolding-Based Mindtool for Gamified Learning Classrooms - Yu-Chi Chen, Huei-Tse Hou, Chang-Hsin Wu, 2023
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