Frontiers Using Minecraft to cultivate student interest in STEM
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The Acquisition of 21st-Century Skills Through Video Games: Minecraft Design Process Models and Their Web of Class Roles - Katherine J. E. Hewett, Guang Zeng, Bethanie C. Pletcher, 2020
Game-based learning in computer science education: a scoping literature review, International Journal of STEM Education
Frontiers Using Minecraft to cultivate student interest in STEM
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Frontiers Using Minecraft to cultivate student interest in STEM
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